Student Name Sara Kahn
Today’s Date: August 26, 2011
Game Title Examined: Tempest
Year of Publication:1981
Game Publisher: Atari Incorporated
Game Developer: Dave Theurer
Game Genre: missles spaceships
Type of game ‘world’ or environment: 2D representation of a 3D environment
Perspective taken by player? First player
Gameplay – what does the player have to do? Defend themselves and destroy the hazards
Is the gameplay intuitive? Yes, one can learn them by trial and error
Is the gameplay patterned? Yes
What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?The absence of environmental and background elements
Describe your views about the game from the point of view of
a. ease of play: On a scale of one (easy) to ten(difficult): Three( I like the fact that one can choose the difficulty level of the game)
b. enjoyability:
c. level of engagement/immersion: Ten
Had you played this game prior to this time? No
Describe other games it reminds you of. How does it do this?
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