Student Name Sara Kahn
Today’s Date: August 26, 2011
Game Title Examined: Lunar Landing
Year of Publication:1979
Game Publisher: Atari Incorporated
Game Developer:
Game Genre: spaceships physics principles
Type of game ‘world’ or environment: 2D representation of a 3D environment
Perspective taken by player? First player
Gameplay – what does the player have to do? Challenge: Fuel, Actions use the fuel to land on a flat surface
Is the gameplay intuitive? Yes, one can learn them by trial and error
Is the gameplay patterned? Yes
What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?The absence of environmental and background elements, the vector graphics makes the game look very spartan, however I find that interesting because there are just enough elements to make it interesting and functional.
Describe your views about the game from the point of view of
a. ease of play: On a scale of one (easy) to ten(difficult): seven
b. enjoyability: four
c. level of engagement/immersion: ten
Had you played this game prior to this time? No
Describe other games it reminds you of. How does it do this?
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