Friday, August 26, 2011

Cartoon Network Game Creators

Cartoon Network Game Creators

Go to the cartoon network game site and choose the following 'game creator' games - e.g. 'Batman' game creator and the 'Alien Force' game creator (you need to scroll through the menu of 'all games' to find these.

Answer the following questions on a separate text file:

A) What options are available to you as a 'game designer'? 1-Background, 2-Character, character attributes(Actions) 3- Goals 4- Challenges(obstacles, objects, hazards)5-Environment, walls and floors

B) How are these options provided? by multiple choice

C) What types of elements are provided for you to use to 'build' the game? Heroes, objects, Hazards, goals(door, orbs, fighting enemies)

D) What limits are set on the level of the game play able to be customized, it has to be tested and one should be able to beat it.

E) What does the process of using these game creators teach about the notion of the 'difficulty and achievement' balance? Explain using an example from your research.

When you are done, trade places with another student and have them answer the following questions.

1) Is the game level fun to play? (be honest!) It is challenging for me

2) If so, why? If not, why not? Too many obstacles



3) What could be done to improve the level? Less obstacles/Hazards

Chess Game

Work in progress:
The game pieces: 10 pieces: Two knights(Opponents/computer) 8 pawns(four for each side).
knights move the same L shape pattern.
The pawns have the same pattern of movement except that they can also move diagonally.
Unlike the chess game the game pieces cannot hit/eliminate each other.

The pawns goal is to protect each others' territory: the last row of squares.

The game termination is reached either when one of the two knights gets to the last row(the black knight has to get to the black side and the white one to the white side) or when the paws block one of the knights from moving by sitting in the square where the knight is supposed to take it's next move.



Ball Game

This is a computer game. It is designed for two players. One is the cat, the other one the person.
Goal: to catch the ball for the cat, to avoid the ball getting caught by the cat for the person. The player with the higher score will win.
Game play:
Challenge: For the person to avoid the cat catching the ball, for the cat: to catch the ball.
Actions: Rolling the ball in the direction of the opposite wall(the goal), the cat is between the goal and the person.
Terrain: is not completely uniform, it has hills and holes
Rules: throw the ball to the other side and use the arrow buttons to guide it with consideration of the terrain qualities.
For the cat(the capture) can be guided by the four arrow keys on the computer.
The game has similarities to air hockey and the game of catch.
Fairness, while the actions of the players are different, they have equal abilities to use the arrow keys to move around. to equalize the fact that the game is initiated by the person who rolls the ball, each time the game starts over the role of the players switch, so for example if a player is the cat in game one, once the first round(Game one) ends, he/she will become the person(who rolls the ball)for the next round and it switches again in round 3.
condition of termination: for each round:: reaching 10 points, 10 rolls that the cat did not capture,this can be achieved intermittently. or ten rolls that the cat captured.
For the game: The game is not complete until each player has been the person or the cat for the equal number of times: for example: 3 times cat role, 3 times person role.

Time limit:In a certain time period where the game ends, the score is calculated by the number of points each one of the players have at the moment. If one had one extra game sequence where they were in odd number of roles(cat-person)that sequence is eliminated in the score calculation.
The time period is decided upon in the beginning of the game.


http://game100spring2011.blogspot.com/2011/04/lecture-will-wright-metaphysics-of-game.html

Gauntlet

Gauntlet
http://en.wikipedia.org/wiki/Gauntlet_(arcade_game)
Monopoly
http://en.wikipedia.org/wiki/Monopoly_(game)
diplomacy
http://en.wikipedia.org/wiki/Diplomacy_(game)
Dungeon Keeper
http://en.wikipedia.org/wiki/Dungeon_Keeper
Artists and animators are invited to create storyboards, animatics and other test movies based on scripts at Amazon Studios. Amazon Studios is a movie development web site that is offering more than $2 million in monthly and annual contests.

Fox and geese

Fox and geese real world version
http://www.historylives.com/toysandgames.htm

Nomic Game

http://www.earlham.edu/~peters/writing/nomic.htm
from: http://gameful.org/
Nomic game — a game in which the rules change and evolve as part of gameplay.
http://www.mentalfloss.com/blogs/archives/8374#ixzz1W9IAPY5w
--brought to you by mental_floss! http://www.mentalfloss.com/blogs/archives/8374

Friday, August 19, 2011

Lunar Lander Atari Arcade Game 1979

Student Name Sara Kahn
Today’s Date: August 26, 2011
Game Title Examined: Lunar Landing
Year of Publication:1979
Game Publisher: Atari Incorporated
Game Developer:
Game Genre: spaceships physics principles
Type of game ‘world’ or environment: 2D representation of a 3D environment
Perspective taken by player? First player
Gameplay – what does the player have to do? Challenge: Fuel, Actions use the fuel to land on a flat surface
Is the gameplay intuitive? Yes, one can learn them by trial and error
Is the gameplay patterned? Yes
What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?The absence of environmental and background elements, the vector graphics makes the game look very spartan, however I find that interesting because there are just enough elements to make it interesting and functional.
Describe your views about the game from the point of view of
a. ease of play: On a scale of one (easy) to ten(difficult): seven
b. enjoyability: four
c. level of engagement/immersion: ten
Had you played this game prior to this time? No
Describe other games it reminds you of. How does it do this?

GAME 100 EXPLORING GAME WORLDS – VIDEOGAME: PONG

GAME 100 EXPLORING GAME WORLDS –
VIDEOGAME IN-CLASS APPRAISAL TEMPLATE
Student Name Sara Kahn
Today’s Date: August 19, 2011
Game Title Examined: Pong
Year of Publication:1972
 Game Publisher: Atari Incorporated
Game Developer: Allan Alcorn
Game Genre: Sports
Type of game ‘world’ or environment: Flat environment
Perspective taken by player? First player
Gameplay – what does the player have to do? Not miss the ball
Is the gameplay intuitive? Yes, easy instructions.
Is the gameplay patterned? Yes
What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published? This is one of the first games that was designed.
 Describe your views about the game from the point of view of
a. ease of play: On a scale of one (easy) to ten(difficult): One
b. enjoyability: Five
c. level of engagement/immersion: Ten
 Had you played this game prior to this time? No
Describe other games it reminds you of. How does it do this? It reminds me of the Table football

Tuesday, August 16, 2011

Tempest Atari Arcade Game

Student Name Sara Kahn
Today’s Date: August 26, 2011
Game Title Examined: Tempest
Year of Publication:1981
Game Publisher: Atari Incorporated
Game Developer: Dave Theurer
Game Genre: missles spaceships
Type of game ‘world’ or environment: 2D representation of a 3D environment
Perspective taken by player? First player
Gameplay – what does the player have to do? Defend themselves and destroy the hazards
Is the gameplay intuitive? Yes, one can learn them by trial and error
Is the gameplay patterned? Yes
What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?The absence of environmental and background elements
Describe your views about the game from the point of view of
a. ease of play: On a scale of one (easy) to ten(difficult): Three( I like the fact that one can choose the difficulty level of the game)
b. enjoyability:
c. level of engagement/immersion: Ten
Had you played this game prior to this time? No
Describe other games it reminds you of. How does it do this?