This is a computer game. It is designed for two players. One is the cat, the other one the person.
Goal: to catch the ball for the cat, to avoid the ball getting caught by the cat for the person. The player with the higher score will win.
Game play:
Challenge: For the person to avoid the cat catching the ball, for the cat: to catch the ball.
Actions: Rolling the ball in the direction of the opposite wall(the goal), the cat is between the goal and the person.
Terrain: is not completely uniform, it has hills and holes
Rules: throw the ball to the other side and use the arrow buttons to guide it with consideration of the terrain qualities.
For the cat(the capture) can be guided by the four arrow keys on the computer.
The game has similarities to air hockey and the game of catch.
Fairness, while the actions of the players are different, they have equal abilities to use the arrow keys to move around. to equalize the fact that the game is initiated by the person who rolls the ball, each time the game starts over the role of the players switch, so for example if a player is the cat in game one, once the first round(Game one) ends, he/she will become the person(who rolls the ball)for the next round and it switches again in round 3.
condition of termination: for each round:: reaching 10 points, 10 rolls that the cat did not capture,this can be achieved intermittently. or ten rolls that the cat captured.
For the game: The game is not complete until each player has been the person or the cat for the equal number of times: for example: 3 times cat role, 3 times person role.
Time limit:In a certain time period where the game ends, the score is calculated by the number of points each one of the players have at the moment. If one had one extra game sequence where they were in odd number of roles(cat-person)that sequence is eliminated in the score calculation.
The time period is decided upon in the beginning of the game.
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