Friday, September 30, 2011

Hero Machine character creations


Donnerin
Mythological character, controls lightning. Evil, loud, has no friends, dumb, cruel,
weakness: ice(will freeze to death)




Envira
Captures dinosaurs, very athletic, down to earth, smart, calm, quiet, spends lots of time in nature.


Azure
 Medieval times, fights fiercely, she is after revenge, all her family were killed by their enemies.


Friday, September 16, 2011

Graveyard, continued




1)     Write a high concept statement:It is a collection of gameworlds

2)     What is the player’s role?  His journey through the hidden worlds

3)     Does the game have an avatar or other key character? One avatar, however there are two different choices, the character can be a female or a male character

4)    What kinds of challenges will the player face? The character will face different challenges in each gameworld
5)     What is the player’s interaction model? through an avatar

6)     What is the game’s primary camera model? 3D world

7)    regular finding and travelling game
 
8)     Single player

9)     Why would anyone want to play this game? curiosity 

10)   What machine...? Computer

11)   What is the game’s setting? Where does it take place? A graveyard

12)   Will the game be broken into levels? What might be the victory condition for a typical level? It is divided into different game worlds each world has it's challenges and it's treasures that the player has to avoid or collect.

13)   Does the game have a narrative or story as it goes along? Summarize the plot in a sentence or two.
A graveyard is not an ordinary place, each gravestone can lead the player to a new world.

Friday, August 26, 2011

Cartoon Network Game Creators

Cartoon Network Game Creators

Go to the cartoon network game site and choose the following 'game creator' games - e.g. 'Batman' game creator and the 'Alien Force' game creator (you need to scroll through the menu of 'all games' to find these.

Answer the following questions on a separate text file:

A) What options are available to you as a 'game designer'? 1-Background, 2-Character, character attributes(Actions) 3- Goals 4- Challenges(obstacles, objects, hazards)5-Environment, walls and floors

B) How are these options provided? by multiple choice

C) What types of elements are provided for you to use to 'build' the game? Heroes, objects, Hazards, goals(door, orbs, fighting enemies)

D) What limits are set on the level of the game play able to be customized, it has to be tested and one should be able to beat it.

E) What does the process of using these game creators teach about the notion of the 'difficulty and achievement' balance? Explain using an example from your research.

When you are done, trade places with another student and have them answer the following questions.

1) Is the game level fun to play? (be honest!) It is challenging for me

2) If so, why? If not, why not? Too many obstacles



3) What could be done to improve the level? Less obstacles/Hazards

Chess Game

Work in progress:
The game pieces: 10 pieces: Two knights(Opponents/computer) 8 pawns(four for each side).
knights move the same L shape pattern.
The pawns have the same pattern of movement except that they can also move diagonally.
Unlike the chess game the game pieces cannot hit/eliminate each other.

The pawns goal is to protect each others' territory: the last row of squares.

The game termination is reached either when one of the two knights gets to the last row(the black knight has to get to the black side and the white one to the white side) or when the paws block one of the knights from moving by sitting in the square where the knight is supposed to take it's next move.



Ball Game

This is a computer game. It is designed for two players. One is the cat, the other one the person.
Goal: to catch the ball for the cat, to avoid the ball getting caught by the cat for the person. The player with the higher score will win.
Game play:
Challenge: For the person to avoid the cat catching the ball, for the cat: to catch the ball.
Actions: Rolling the ball in the direction of the opposite wall(the goal), the cat is between the goal and the person.
Terrain: is not completely uniform, it has hills and holes
Rules: throw the ball to the other side and use the arrow buttons to guide it with consideration of the terrain qualities.
For the cat(the capture) can be guided by the four arrow keys on the computer.
The game has similarities to air hockey and the game of catch.
Fairness, while the actions of the players are different, they have equal abilities to use the arrow keys to move around. to equalize the fact that the game is initiated by the person who rolls the ball, each time the game starts over the role of the players switch, so for example if a player is the cat in game one, once the first round(Game one) ends, he/she will become the person(who rolls the ball)for the next round and it switches again in round 3.
condition of termination: for each round:: reaching 10 points, 10 rolls that the cat did not capture,this can be achieved intermittently. or ten rolls that the cat captured.
For the game: The game is not complete until each player has been the person or the cat for the equal number of times: for example: 3 times cat role, 3 times person role.

Time limit:In a certain time period where the game ends, the score is calculated by the number of points each one of the players have at the moment. If one had one extra game sequence where they were in odd number of roles(cat-person)that sequence is eliminated in the score calculation.
The time period is decided upon in the beginning of the game.


http://game100spring2011.blogspot.com/2011/04/lecture-will-wright-metaphysics-of-game.html